For as long as men had looked up at the heavens, the Moon had been a dead world of desert-dry dust set beneath a windless void. On the 5th February 1971 that changed, utterly. When men of today look into the night sky they see a blue-green marble wreathed in clouds, the greatest enigma in the whole of human history.
Jason Duke came to the Moon in search of the truths behind that enigma, but found only betrayal and disappointment. Now the man responsible for the Moon’s transformation is dead, and it’s Duke’s job to find out why.
[Click here to read the first instalment, straight away.]
What’s Selene? Well if I was going to get all technical, I’d say that it’s an episodic science-fiction / urban fantasy story that I’ll be serially publishing in instalments, in the hope that by doing so I’ll be able to interact with the reader like a surfer interacts with a wave. I’ll be getting immediate feedback, which I can then feed back into the story. This isn’t a user-directed plot, but if enough people say they like a certain element, it might start to work a bit like that.
If I’m not getting technical? Well all of the above is true, but I really just want to have some fun writing. I want to write as a hobby in the same way that other people paint, or make pots, or weave things. They do it for fun and give the results to their friends, and for the moment, right here and now, that’s what I want to do. I’m not necessarily giving up on the conventional writing path, but for now I’m just looking to enjoy the process of creating a story1.
I should stress that this isn’t a good way to write a novel, although I should equally stress that Selene isn’t a novel. If you want to write a good novel then you’ll want to go away and spend a couple of years on it, working through several drafts, cutting, refining, polishing. You’ll probably want to plan it all out in advance, too.
I’m not doing that. I’m heading out into plots largely unknown2, just as I would if I was running a roleplaying game for my friends (with an RPG, there’s no point planning the plot too far ahead, because that’s practically an invitation to your players to instead head off in the opposite direction). It won’t be a story designed to be read in one sitting. Instead, it’s written as bite-sized chunks that will hopefully unfold over the months in a satisfying manner.
I’ll be using a platform called Wattpad, which you can access via either a website or by an app on your phone. If you use the phone app, add Selene to your library, and allow the app to use Push Notifications, you’ll get an alert (like when you get a text message) each time I publish a new instalment (which should be once or twice a week).
Here’s the first instalment of the story. Hope you like it.
1I do have a draft post written about how writing compares as a hobby to other creative pursuits, but it’s a bit negative and depressing, so I thought I’d get Selene going before I post that piece (i.e. demonstrate my proposed solution before I outline the problem).
2It’s also a bit more like an ongoing TV or comic series, where the writers are only ever a few episodes or issues ahead of their broadcast or publication schedule.