Ocean’s Eleven directed by David Lynch. Fear And Loathing in Las Vegas by way of Dante’s Inferno. The Hangover meets The Prisoner. A new style of RPG by James Wallis, named by Robin D. Laws as ‘the godfather of indie-game design’, with art from this year’s winner of the World Fantasy Award, John Coulthart.
Long time followers of mine will know that one of my big heroes, both personally and in the fields of writing and gaming, is James Wallis. James is charming, witty and charismatic and very much the geek I metaphorically wanted to be when I grew up (metaphorically, because I was already grown up when I first met him, he’s only a few years older than me, and frankly it would have been a bit freaky for me to turn myself into some kind of stalker clone). A few years back I even (jokingly! honest!) created a fake Internet religion around him, “The First Church of James Wallis, Sanctified”.
Back in the day, James produced (writing one, publishing the others) a series of revolutionary RPGs. Between them, The Extraordinary Adventures of Baron Münchhausen, Pantheon, Puppetland/Powerkill, Violence and De Profundis extended the possibilities of what it meant to be a roleplaying game, and arguably led to the development of indie, story-telling games. Now James is back (in the tabletop RPG field, in the geographical sense he’s been living in Clapham all along) with a new RPG which promises to be just as revolutionary, but more importantly, just as much fun. Perhaps it’s best if I just let him explain what it is:
James is publishing via Kickstarter, which for those who haven’t yet come across it is a crowd-funding site that allows members of the public (you, me, that bloke on our morning train we’ve spent the last five years avoiding making eye-contact with) to become patrons who fund creative works or new technological advances. This is your chance to both help Alas Vegas get out of the door as well as being among the first to get hold of it. James has already got past his initial £3000 target, which for you means two things: a) the game is going to get published; b) lots of extra goodies are being unlocked via stretch goals.