Writing, life, politics

Tag: game night (Page 1 of 2)

An Interesting Benefit Of Having A Paper Version

At some point in the future, I’m going to write a post explaining the steps I had to follow to get my novel Game Night available on Amazon’s Kindle platform. (It was already available in the traditional “paper” format). But did just want to mention something that I realised / noticed today.

When you publish your book to Kindle, you can’t specify that it is the Kindle version of an existing paper book. Instead, you’re supposed to wait and allow the Amazon database to figure this out and link them together.  In my case, that didn’t seem to happen, resulting in me having to contact them, supply the details of the paper and Kindle versions, and ask them to do it – which they did.

The process takes several days and isn’t yet complete. When it is, reviews written about the paper version should appear on the Kindle version’s page (which is currently reviewless), and when going to the paper version’s page, you will be offered the option of purchasing the book on Kindle.

But there’s a third benefit, which didn’t occur to me until I was looking at the (now partially linked) Kindle page, and seeing how the price is displayed now that it is lined to the print version (click to make bigger):

Now I’m not an expert in the psychology of prices and pricing. But I think that might be quite cool.

See, if I had only a Kindle version, the price would be £0.70. A browser might come across this and conclude that it is “cheap”. But they might also conclude that it’s clearly not worth much. But now, they see that the price is £0.70 compared with a price for the print version of £7.99 – a saving of 91%. It’s no longer £0.70 for something worth £0.70, but £0.70 for something worth £7.99. I’m hoping that the word that will come to mind now will be “bargain” rather than “cheap”. (There is a proper name for this “price expectation” effect, but I can’t remember it now).

Well here’s hoping, anyhow.

Game Night on Kindle – How You Can Help Me

My novel Game Night is now out on the Kindle, priced at what I’d consider to be a bargain launch price of just 99c (or 70p in the UK). I’m not sure what to expect or hope of this. It might prove to be a runaway success, going viral in the way that the paper version just didn’t quite manage, and selling tens of thousands of copies.

Or it might fizzle out and die, taking my hope and dreams with it.

There isn’t so much I can do to determine which of those two outcomes occur. But there is something that you can do. Two things in particular. It’s really quite cheeky for me to ask you to do them, but it’s really important to me, and I’m hoping you won’t mind.

Firstly, you can buy the Kindle version of Game Night, even if you’ve already got the paper version. You don’t need a Kindle. Amazon do free Kindle applications for Windows PC, Mac OS X, iPad, iPhone, BlackBerry and Android. These allow you to purchase and read Kindle books just as if you had an actual Kindle. (It’s pretty straight-forward, but I’ve put some instructions at the end).

During this initial launch period, it will only cost you 99c in the US, or 70p in the UK, which I’d like to feel is a small enough amount that I can ask you to do as a favour to me, albeit a rather considerable one for which I will owe you a drink. (In case you’re interested, the amount of money I’ll get out of that is 35c, but it will be worth far, far more than that to me).

Buying Game Night is pretty crucial. At present, if you type “Game Night” into Amazon you get a long list of books with Game Night in the title, not one of which is my one. If enough of you buy Game Night I’ll be at the top of that list. Sales will also give it a high Amazon ranking, which gives the book credibility with readers and will help it get into Amazon’s crucial recommendation system.

Secondly, assuming you’ve enjoyed reading Game Night, you can recommend it to people who follow you on social networks like Twitter and Facebook as well as the many forum sites out there. I’ll be doing tweets about Game Night. If you’re a twitter user and could retweet one of them (or even better do your own tweet), I’d be very grateful. When it comes to making Game Night really take off, I can light the fire, but it’s those around me who have to blow on the flames.

The best links to use are:

US: http://www.amazon.com/Game-Night-ebook/dp/B0057JPZSG

UK: http://www.amazon.co.uk/Game-Night-ebook/dp/B0057JPZSG

Finally, as always, if you liked Game Night then I would be very happy if you did a short review, either on Amazon or your own blog, saying so. Alternatively, you can go to the Amazon pages for the book (the above links) and click on the “Like” button, to say that you like the book. (Assuming you do, or course!)

And it would be especially nice if you comment here, or on Twitter or Facebook, to say that you’ve bought or retweeted or posted.

I know this entire post is just a tad cheeky, but I really will be grateful for any and all help. Thank you. I really appreciate it.


1) Download and install the appropriate app. If you have a Windows PC, you can download it here. If you have an Apple Mac, you can download it here (it will only work Macs bought within the last five years, as you need an Intel one and it needs to be running at least OS X 10.5 Leopard). Otherwise, if you have an iPad, an iPhone, a BlackBerry, or some kind of Android phone or tablet, you should download the “Kindle” app from whichever app store you normally use. In all case, it’s free.

2) Enter your Amazon account details into the app (i.e. you log in). US customers can enter their Amazon.com account details. UK customers can enter their Amazon.co.uk details.

3) Click on the “Kindle Store” button. This will take you to the Kindle Store. (Which is basically the Amazon website, but showing only Kindle titles).

4) Search for “Jonny Nexus”. Pick Game Night from the resulting list. (It should be either 99c or 70p, depending on whether you’re on Amazon.com or Amazon.co.uk).  Click that you want to buy it.

That’s it. It should then be automatically downloaded to whichever app you’re using to make the purchase. If you have multiple Kindle apps (on both your iPad and iPhone say, or Windows PC and Android phone) you can download it to the “other” app by going into the “Archived” section and selecting Game Night. (You only pay once, even if you read it on multiple devices).

Game Night on Kindle: It’s Here!

I tweeted about this early this morning, but my novel Game Night is now available on the Kindle for a time-limited launch price of 99c in the US and 70p in the UK. Here’s where you can find it:

US: http://www.amazon.com/Game-Night-ebook…

UK: http://www.amazon.co.uk/Game-Night-ebook…

As part of his I’ve done a press release, reproduced below. Please feel free to grab any or all of it if you want to post something up on a blog, on Facebook, or on a forum.


Game Night, Jonny Nexus’s 2007 ENnie-nominated novel of roleplaying gods, is now available on Amazon’s Kindle platform, with versions available both for standard Kindles as well as the Kindle apps for PC, iPhone, iPad and Android. To celebrate this event, it will initially be sold at a bargain launch rate of just 99 cents in the US (Amazon.com) and 70 pence in the UK (Amazon.co.uk).

As well as achieving the prestigious ENnie nomination, Game Night was widely lauded in reviews. Cartoonist and writer John Kovalic said:

“A Pratchet-esque debut novel of gods, roleplaying, and game-night kerfuffles … Buy Game Night. It’s a fun, fresh, irreverent read that’ll ring true to any gamer even if, unlike the protagonists, you happen not to be a god.”

And on RPGNet, RPG writer and reviewer Steve Darlington declared:

“The best novel ever written about gaming. One of the funniest novels ever written about anything.”

The novel’s author, Jonny Nexus, says: “Launching Game Night on the Kindle is a big thrill for me. The paper version of Game Night got a better response than I’d ever hoped for. People really enjoyed it, both gamers and non-gamers. It really seemed to strike a chord, and I can’t wait for a whole new group of people to read it.”

Game Night on the Kindle can be found on Amazon at:

US: http://www.amazon.com/Game-Night-ebook/dp/B0057JPZSG

UK: http://www.amazon.co.uk/Game-Night-ebook/dp/B0057JPZSG

204 words


Jonny Nexus lives in Brighton with his wife, their dog, and an array of chew toys that the dog invariably leaves on the top-most step but one.

He is the editor, co-founder, and chief-writer of the cult gaming webzine Critical Miss. He wrote The Slayer’s Guide to Games Masters for leading roleplaying publisher Mongoose Publishing, as well as writing a monthly column for their magazine Signs & Portents.

His debut novel Game Night, published by Magnum Opus Press in 2007, was shortlisted for a Gen Con EN World Award (an “Ennie”). This August, Mongoose Publishing will publish “The NeXus Files”, a compilation of Jonny’s Signs & Portents articles. And a short story of his (“On Her Majesty’s Deep Space Service”) will be appearing in a forthcoming anthology from new publisher Stone Skin Press.

Game Night – Coming Soon On Kindle At Special Launch Offer Price

I’m very pleased to announce that after getting various issues out of the way, my ENnie nominated fantasy humour novel Game Night will be arriving on the Kindle within a couple of weeks. It will be available not only for the standard Kindle, but for Kindle on Android, iPhone and iPad also.

Game Night front cover A ten-thousand-year quest is about to be completed. Prophecies will be fulfilled, ancient riddles answered, legendary evils bested, and the nature of the universe revealed. All that’s needed is a band of mighty heroes to do the completing.

Unfortunately for the locals, some of the gods have taken a personal interest in the chronicle of these heroes’ adventures. Now they are each guiding one of the characters towards the conclusion of their epic journey. That is, when they’re not squabbling, backstabbing each other, blowing things up by accident, refusing to play by the rules, and turning the AllFather’s creation into a mess of petty arguments, fantasy cliché, gratuitous combat and unnecessary dice-rolls.

If you thought your games group couldn’t be any worse, Game Night shows just how bad things can get when a bunch of unruly deities decide they want to play. And may the heavens help us all.

“The best novel ever written about gaming. One of the funniest novels ever written about anything.” —RPGNet review (rating 5/5) by Steve Darlington

But wait, there’s more!

Sorry, appear to be channelling the inner QVC I wasn’t aware I had.

But there is more. While I’m not necessarily aiming for world domination, it’s important to me that Game Night does well. Not just on a personal level, but because I need something to show agents and publishers that, contrary to what they might think, there is actually a market for humour fantasy/SF, and that just maybe I’m someone who can write it. So far, it’s done okay in terms of sales (probably around 1800 copies sold so far), and very well in terms of how well people liked it. But it seems I need more if I want it to be something that causes agents to sniff at my door.

So the second bit of news is that Game Night will launch on the Kindle at a special launch price of 99 cents (and a similar amount in the UK). Yes, that’s $0.99. This isn’t what I think my novel is worth – I think it’s worth a lot more. But it is an amount that I’m hoping will provoke curiosity, interest, and those all-import re-tweets.

At some point the price will go up to what I think the novel is worth (I haven’t yet determined what that is, but I know it’s more than the price of a small bottle of cola). So if you’ve got access to a Kindle device or app, and you haven’t yet read Game Night then I’d suggest you buy it when you can.

Actually, you know what? I’d just ask you to buy it.

And if you have another device, I will be trying to get Game Night out in other formats just as soon as I get this out of the way.

On Reviews, Genre, And Why Game Night Is Like The Plague

At some point in this post I’m going to talk about Game Night sales and vaccinations, but I’m going to start off about talking about one of the pitfalls of reviewing, which is that a review is not so much a description of how much you enjoyed the book as a prediction as to how much someone else might enjoy it.

From time to time I talk about books I’ve read here, and I’ve realised that when it comes to the degree to which I might recommend a book (and perhaps whether or not I might recommend it at all) there are two factors that come into play.

  • How much I enjoyed reading it.
  • The extent to which I can predict which other persons might enjoy it and the degree to which they might enjoy it.

It’s like you end up with two scores: a personal enjoyment rating, and an ability to recommend offset. For example, two books might give me the following:

Book that is hard to categorise

Personal Enjoyment: 5 out of 5

Recommendation Offset: -2

Recommendation: “Well I absolutely loved this myself, but…”


Book that sits solidly within a genre

Personal Enjoyment: 4 out of 5

Recommendation Offset: +1

Recommendation: “It’s a good book. If you liked [genre/other book] I’m pretty sure you’ll like this.”

What does this have to do with Game Night sales? Well having realised the above in connection to writing reviews I’ve realised that it applies just as much to more informal word-of-mouth recommendations. And one thing that has become clear from Game Night reviews (and by extrapolation from informal word-of-mouth also) is that for many, perhaps most, people, it comes with a conditional, negative recommendation offset.

Or to use the format I defined above, for many people it appears to be:

Game Night

Personal Enjoyment: 4 or 5 out of 5

Recommendation Offset: 0/-2

Recommendation: “I really like it myself, but unless you’re a roleplayer don’t bother reading it because you won’t get the jokes.”

And I’m not just making this up. Here are some snippets from actual Amazon reviews:

First off, if you’ve never played an RPG before, stop reading this now; click onto another page, this dainty is not for you. If you’ve role-played, but didn’t really enjoy it, you’d better leave too. Still with me? OK then I’ll begin.


It’s a shame that if you are not a role-player that a lot of the humour of this book will be lost. But if you are, it will probably be one of the funniest books you ever read.


Guffaw or run for the hills, it all depends on whether you are already a gamer

Now I don’t actually think this is a correct conclusion to draw. For instance the following comes from a review written by a Discworld fan who’s never roleplayed in her life:

I picked up this book at EasterCon 2008 and read it so fast. It is funny, original, clever and oh – did I mention funny.

I am not into RPG – have never played dungeons and dragons or anything similar but I understand the convention and know that Roleplaying groups are supposed to be dysfunctional, argue with their Dungeonmaster etc. That is more than enough information to understand this book.

I read this and recommended to a friend who sat up all night reading it. We have both recommended to lots of friends and they ALL said they loved it too.

The friend she mentions greeted me at a convention the day after I sold her a copy of Game Night with the wonderful line:

“I didn’t sleep half the night and it’s all your fault! I couldn’t put it down, because it’s brilliant!”

And these are by no means the only non-roleplayers to tell me that they really enjoyed the book.

It’s very frustrating. But I can’t really complain, because I did originally envisage Game Night as a niche product targeted at roleplayers, and the fact that it was equally enjoyed by non-roleplayers came as a pleasant, but somewhat unexpected surprise. When originally conceiving it, I hadn’t thought that its niche status would be a problem. After all, if twenty million people worldwide have supposedly played Dungeons and Dragons at some point, I would only have to sell the book to a tenth of a percent of them to achieve sales of twenty thousand.

Excuse me while I pause for hollow laughter.

As it happens, Game Night has sold a little over 1600 copies in a bit over two years, a lot less than I was naively hoping for, but a figure that I now realise is pretty good for a novel published by a small gaming press, and which is not available through conventional book distribution channels.

And this is where we come to the discussion of vaccination promised earlier. You might point out that the Recommendation Offset mentioned above was conditional: it was only -2 when the person was talking to a non-roleplayer. Surely Game Night could have achieved a viral-like spread purely through roleplayers recommending it to their roleplaying friends? Well this is where the theory behind vaccinations comes into play.

See, to totally eliminate a disease, you don’t need to achieve vaccination rates of 100%. Get them up to something like 95% and you will kill it off completely – because the 5% of unvaccinated people don’t meet each other often enough for the disease to successfully spread.

And I think that’s what happened to Game Night. To a certain extent, all book publicity word-of-mouth is conditional; you’ll only recommend a horror novel to your friends who like horror books, for example. But Game Night was in some ways a genre within a genre within a genre (roleplaying inside of humour inside of fantasy). So perhaps its perceived niche status caused readers to only recommend it to a very select number of their friends, and just as with a disease in a largely vaccinated society, this prevented it from achieving that dreamed of viral status.

The conclusion: another good reason to add to the list of reasons as to why you should try to ensure your book fits into a recognisable genre.

And you know what? I think that considering everything, 1600+ sales is actually pretty damn good.

Where do I go from here? Well the novel I’m currently working on is the same style of humour as Game Night, because the last thing I wanted was:

“Well I really enjoyed it… but it is very different from Game Night.”

…but with a much more universal theme/subject of time travel humour.

Watch this space.

Drabble to Win A Free Copy Of Game Night

I’m currently doing a blog tour to promote the publication of Game Night, in its entirety, on EN World in weekly instalments (you can start reading it here). I’ve just made the latest stop at Ian Sturrock’s Blog, where he first interviews me, and then launches a competition that has a free copy of Game Night as its prize.

The competition is to write a drabble on the theme of roleplaying game comedy.

Drabble (Wikipedia Entry)

A drabble is an extremely short work of fiction exactly one hundred words in length, although the term is often incorrectly used to indicate a short story of fewer than 1000 words. The purpose of the drabble is brevity and to test the author’s ability to express interesting and meaningful ideas in an extremely confined space.

In drabble contests participants are given a theme and a certain amount of time to write. Drabble contests, and drabbles in general, are popular in science fiction fandom and in fan fiction. The concept is said to have originated in UK science fiction fandom in the 1980s; the 100-word format was established by the Birmingham University SF Society. Beccon Publications published three volumes, “The Drabble Project” (1988) and “Drabble II: Double Century” (1990), both edited by Rob Meades and David Wake, and “Drabble Who” (1993), edited by David J. Howe and David Wake. It was popularized online at 100Words.com.

To enter the competition, just make a comment on Ian’s post, here. I guess you’ll need to register with LiveJournal, but that’s free and only takes a couple of minutes. We’ve already got two entries as I type this, and the tweet I made to publicise it has been retweeted by Danni from Forbidden Planet, Matt Forbeck and John Kovalic as well as several others, so I’m hoping we’ll get a really good response. If you know anyone who’s into writing and might like a crack at it, please pass this along to them. Although there will only be one winner, I’ll do a post highlighting all the entries.

I’m looking forward to seeing what people come up with.

Game Night Serialisation: Chapter One Now Up!

I posted a few weeks ago to say that we (James Wallis of Magnum Opus Press, my publisher, EN World, and I) were going to be publishing the whole of Game Night on the web, in twenty-six weekly instalments.

Well as of about 11:30 am today, it’s up:


If you haven’t yet read Game Night, then please head on over there and check it out. And be sure to leave a comment on the end if you like it.

If you have read Game Night, and if you liked it, then perhaps you could pass the above link on. If you can post it on your blog or on forums or on twitter I’d be very, very grateful. And if you have the time, perhaps you could go to this thread and say something about Game Night.

Thanks in advance,


Blog Tour: Update

On Monday, the first free weekly instalment of Game Night will be published on ENWorld, and as I announced a couple of days ago, I’m going to be doing a blog tour to publicise this event.

Well as of now, I currently have six bloggers/sites signed up to host a stop on the tour. (And while I’m here, thanks very much to those guys!). Six is enough, but there’s still room for a few more.

So if any of you think you might fancy hosting a stop, please drop me a line at jonny (at) jonnynexus dot com.

(For details on what hosting a stop involves, just click on the latter of the links above).


Blog Tour: Anyone Fancy Hosting Me?

Hi all,

It’s now less than a week to go to the launch of the free weekly serialisation of Game Night on EN World and the launch of the ebook version of Game Night (which will be in PDF initially with other formats to follow later).

(Details of the free weekly serialisation and the ebook release).

Obviously, I’ll be doing a lot of work contacting people to try and get the word out there. But it’s occurred to me (a little late, perhaps!) that doing a blog tour might be both productive and fun.

What’s a blog tour? Well I’m not sure that there’s any hard and fast definition, although the above link has lots of good information, but my thoughts are as follows.

Basically, it’s a partnership between me, and any of you who have blogs (or podcasts) and would like to take part. Over the week or two (depending on numbers) after the serialisation starts, I metaphorically go from blog to blog, stopping at a different one each day. At each “stop” I can do a question and answer session, talk a little about Game Night, or perhaps do a competition with a paper copy of the book as a prize.

i.e. What this really means is that once a day, someone else will do a blog post on their blog about Game Night. I’ll help them create whatever the content will be, and then they’ll post it up.

So if you have a blog or a podcast, this might be where you come in.

What’s in it for me? That’s obvious. I get to have more people hear about Game Night and the serialisation.

What’s in it for you? Well I’ll be doing my best to publicise the blog tour, starting with twittering each stop, and posting about it on this blog, so hopefully you’ll get people visiting your blog who otherwise might never have known you existed. (Or you can just do it to do me a favour).

I should stress that each stop is supposed to be different. I’m not talking about me expecting people to post the same old press release. I’m envisaging you each asking me different questions or doing different competitions, so each post will be different.

And there’s a second thing I must stress. This is not limited to big, popular blogs. Obviously, there are limits. If your blog’s only read by you, your mother, and your surprisingly literate dog, then it’s probably not suitable. But if you have say a Live Journal with fifty or sixty friends – then I would be very, very much interested.

I’m not expecting Wil Wheaton here… though if you are reading this Wil, I’d just like to say what a fan of your work I am, and how I’m sure we really could be close personal friends were it not for the fact that a) we live on different continents and b) you don’t know me.

I can also supply standard “header” and “footer” text for the blog pieces giving details about the book, so it should be reasonably easy to quickly format up the post, because you’ll just have to slap the “meat” in. (You can alter those bits as much as you like, or not use them, or whatever – they’re just intended to reduce the workload).

This also means that the pieces don’t have to be long. I’m not expecting people to put much work in. Because each stop is part of a longer tour, each stop doesn’t have to be self-contained, but can built on the other stops.

So if you want to do a stop which consists simply of you asking me one question, albeit perhaps a rather unusual one, that’s fine. It will sit nicely between the standard bits about the book.

And you don’t actually have to talk about Game Night. I’m happy to talk about me, Critical Miss, why we’re giving an entire novel away for free, writing – whatever you find interesting.

At the end of the day, the more stops I have, and the more varied they are, the better the tour will be. If I had to choose, I’d rather do a whole load of smaller blogs, each focussed on a circle of friends, than a handful of big impersonal ones. So please don’t not volunteer because you think your blog isn’t big enough.


Well if you’re interested, please email me at jonny (at) jonnynexus dot com. What I’d like to know is:

* Who you are (feel free to skip this if you’re a close personal friend of mine).

* A very brief description of your blog, with a URL so I can have a peek at it.

* What sort of stop you’d like to do.

At the moment, I can mainly envisage two things we could do on a stop – and feel free to do both of them.

1) A Q&A session. Basically, a few days beforehand you email me a list of questions and I email you back some replies. (And then perhaps you email me some supplimentary questions if what I’ve said sparks something off).

2) A competion. Basically, you come up with the idea of a competion, tailoring it to your readers and what they’re into, and then you judge the results. The reason I want you to do it isn’t to avoid work; it’s that I want each competion to be specific and related to the blog which is hosting it. (But I’m very happy to offer suggestions). Then you email me the name and address of the person who won, and I’ll send them a book. (It doesn’t matter where they are in the world – I’ve shipped quite a few books internationally, and it’s not that expensive).

But I’m open to other ideas. If you have a podcast you could phone me up and do an interview. If you’re in London or Brighton I might potentially be able to meet you for a face-to-face interview. And if you want any kind of pictures, then let me know what you need and I might be able to get it for you. (Although I’ll state now that I draw the line at anything involving a dodgy pose and a sex toy).

As to timing, the idea is to have one slot per day, but other than that, you can take your pick from the free slots so that you can pick one that suits you. Once the tour starts to fill up, I’ll do a post saying when and where I’ll be, with the slots still free shown.

That’s it. I have no idea whether or not this will work or be a complete non-event, but I figure I might as well give it a go. Hopefully it will be a fun and productive thing all round, but we’ll see. (If I mention it a few times then never mention it again, then you can take it that it was a humiliating failure and additionally take it as read that I never wish to hear it mentioned in my presense).

And sorry for the rather late notice of this post.

Some Pretty Exciting Game Night News

Hi all,

It’s coming up to a couple of years since Game Night was published, so now seems the right time to do something different. Something big. Something that will get it out there to all the people who not only haven’t yet read it, but haven’t yet even heard of it.

We’re doing this. I’m pretty excited.





London, 2nd November 2009

Magnum Opus Press is publicising the ebook release of award-nominated comic novel Game Night by Jonny Nexus by serialising the entire text on leading fantasy roleplaying community website ENWorld.

The whole book will be released online in twenty-six free weekly instalments, with each episode directing readers to websites where they can buy and download the full ebook edition of Game Night.

“We knew it was important to choose the right partner for this project,” says James Wallis, director of Magnum Opus Press,. “ENWorld’s status as the number one website for roleplaying fans made it the obvious choice, and they’ve been enthusiastic from day one.”

ENWorld’s Russell Morrissey adds: “I bought and read Game Night over a year ago and laughed the whole way through. As a novel which will tickle the funnybone of every gamer out there, serialising it on ENWorld adds fantastic high-quality extra value for readers of the website. I personally can’t wait to start reading it again, and sharing my enjoyment of the book with many others.”

Game Night was described by RPG.net as “The best novel every written about gaming. One of the funniest novels ever written about anything.” The print edition of the book was nominated for a prestigious ENnie Award in 2008.

Jonny Nexus, author of Game Night, says: “Game Night’s been out nearly two years now, and while it’s sold well and we’ve done what we can to publicise it, I know there are still plenty of people out there who haven’t even heard of it. Partnering with ENWorld in this way will put the book before the eyes of tens of thousands of new people. If some of them choose to buy it that will be great, but as a first-time author I’m really just wanting people to read what I worked so hard to create.”

About Jonny Nexus (http://www.jonnynexus.com):

Jonny Nexus has been writing roleplaying-related humour for over ten years now, and is cautiously optimistic that he might be getting quite good at it. He is the editor, co-founder, and chief-writer of the cult webzine Critical Miss and has written both a book and a regular monthly magazine column for leading roleplaying publisher Mongoose Publishing.

Jonny lives in Brighton with his wife, their dog, and an array of chew toys that the dog invariably leaves on the top-most step but one. Game Night is his first novel.

About Magnum Opus Press (http://www.magnumopuspress.com):

Magnum Opus Press was set up in 2007 to release historical books, fiction and games. It is experimenting with new forms of publishing and different ways of writing, selling and distributing books, including speed-writing, print-on-demand, ebooks and web syndication. Director James Wallis will be speaking on new systems for writing fiction at the Jump! writers’ conference in November (http://www.spreadtheword.org.uk).

About EN World (http://www.enworld.org):

Founded ten years ago by owner Russell Morrissey, EN World is a leading independent RPG news and community website which receives 10 million page views every month from over 200,000 gamers. Amongst its assets are the premier RPG awards system in the world (The ENnies), and EN Publishing, a leading RPG e-publishing branch.

The date for the publishing of the first instalment is Monday 16th November.

If you can help spread the word I’d be be grateful, whether it be by passing on the press release (feel free to copy and paste it) to blogs or forums, by linking to this post, or by twittering about it. The whole point of doing this is to get the book out there, so any help will be gratefully received.

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