I published the first issue of Critical Miss in the autumn of 1998, with my friend “Bubba” (I wrote and edited it, he coded the website). We published ten more issues over the next eight years, and eventually achieved around 5000 readers. Issue 11 is on my to do list, but at present it’s on the back-burner while I concentrate on novels.
I think the highlight for me was the reaction to the publication of Issue 10, in February 2006, after a gap of three years. The launch of this issue was pretty low-key, with not much publicity beyond an email to the subscriber list, but it received a very enthusiastic reaction, typified by this first thread on RPGNet and then by this second one.
What was Critical Miss like? Well I think the best description’s probably still the one I wrote back in 1998, in about five minutes, when we were just starting on issue 1, and which I never felt the need to change.
WARNING:- This site is intended for mature readers only. It contains strong, gratuitous and unnecessary language. You should only proceed if you are mature enough to handle such language, but immature enough to find it funny.
We all want to be good roleplayers. But somewhere along the way life gets in the way. Evenings that started with dreams of high adventure and noble quests soon descend into outbreaks of greed, displays of cowardice and threats of: “you wanna take the bus home tonight?” But every now and then fortune smiles and people click in an experience whose memory will cause laughs and smiles when years have passed. And so we come back for more, week after week.
Maybe this isn’t you. Maybe you’re reading this and shaking your head, thinking to yourself that “these people sound like total wankers!” Maybe you actually play in one of those campaigns that’s been going for five years, every week, with the same set of characters. Maybe you’ve got a 20th level D&D wizard that wasn’t cheated (the only one I ever played got murdered by a fellow PC in an argument over bog paper).
But then again, maybe this is just a little bit you. Maybe, like us, you figure that roleplaying’s a really fun hobby as long as you don’t take it too seriously. If this is you, then perhaps this magazine is for you. We aim to look at roleplaying with a not so-serious eye. Sure we’ll have reviews, scenario ideas and all the usual stuff, but perhaps with a slightly different slant.
If you’ve ever surveyed the wreckage of a shattered evening, and wondered just why the hell you do this, then we have the magazine for you.