Game Night tells the story of six roleplaying gods, playing a very bad roleplaying game with the mortal world below. I consciously wrote it in the style I’d employed on Critical Miss and was very happy when James Wallis of Magnum Opus Press offered to publish it. It was launched at the Dragonmeet roleplaying convention at Kensington Town Hall in December 2007.

Game Night was initially conceived as a niche novel targetted at roleplayers and distributed through games shops and the Internet, but in the months after its publication it proved that it was capable of entertaining people who’d never played a roleplaying game in their lives. Some of its strongest supporters have been non-gaming Terry Pratchett fans, and at the 2008 Discworld Convention, it sold copies equal to one in ten of all attendees.

Game Night is now available on both and It capped a strong initial year by achieving a prestigious GenCon ENnie award nomination, alongside books from Wizards of the Coast (publishers of Dungeons & Dragons) and WhiteWolf / CCP (publishers of the Vampire: The Masquerade roleplaying game and the Eve Online computer game).

“The best novel ever written about gaming. One of the funniest novels ever written about anything.” [Link]
– Steve Darlington, RPGNet (Style 5/5, Substance 5/5)

The book’s back cover blurb (written by my publisher James Wallis) probably does as good a job as anything else at explaining what’s it’s about:

A ten-thousand-year quest is about to be completed. Prophecies will be fulfilled, ancient riddles answered, legendary evils bested, and the nature of the universe revealed. All that’s needed is a band of mighty heroes to do the completing.

Unfortunately for the locals, some of the gods have taken a personal interest in the chronicle of these heroes’ adventures. Now they are each guiding one of the characters towards the conclusion of their epic journey. That is, when they’re not squabbling, backstabbing each other, blowing things up by accident, refusing to play by the rules, and turning the AllFather’s creation into a mess of petty arguments, fantasy cliché, gratuitous combat and unnecessary dice-rolls.

If you thought your games group couldn’t be any worse, Game Night shows just how bad things can get when a bunch of unruly deities decide they want to play. And may the heavens help us all.

For more information, visit the dedicated Game Night website.